This game not only works smoothly and nicely well but I've enjoyed in first person how brutally cool and fun it is!!
The Beyond the Red Line team has released the patch 2 for their Brand new faction, the Seraphim.
Nevertheless, many people have been contributing at this project for more than 2 years long. Click to download one or both of the versions: 1024x768 - 2048x1536 . ;) First of all, here you have a couple of sites which you should visit in order to improve your skills in Sup Com2. this big XP ( experimental ) turns out to be amphibious. By the way, I'll post on this very page a couple of extra comments on the following game concepts: The new Economy System. Procedural sky domes for more immersion into the game world. Many of the old effects have been touched up or reworked as well as the addition of some really nice new effects (such as heat distortion on nukes as they fly). New unit shaders, much more cooler terrain, long Etc. By the way, have a look at this impressing animation video. =) : on Supreme Commander 2: Supreme Commander 2 - Troop Carriers. Click on any of the following links to download: Demigod official site - Fileplanet. Positions 7 and 8 start on hilltops near the center and are far more difficult to defend if you want a tougher AI game. The map supports 10 start positions, with positions 1 thru 4 starting in rough corners, with the possiblity of using odds and evens as teams for the first 6 positions (odds across the top, evens across the bottom). Well, there was not any Viper Simulator made around... Had not much more time to spent on that issue so I provisionally gave up. 3 weeks ago I was randomly viewing youtubes when... It'll take me a while to get it well polished again.. The map supports 8 start positions, with positions 1 thru 4 starting in rough corners, with the possibility of using odds and evens as teams for the first 6 positions (odds across the top, evens across the bottom). The only real metal areas are the various fort and town sections. Geo vents are likewise typically restricted to areas around the towns and forts. You can see the included text file and opening for some notes at the top on how the AI works and what it is capable of. The AI for these maps is actually a custom hover/air AI written by .